- Make the undesirable desirable - Most people are not good at predicting their own likes and dislikes, so sometimes simply getting them to try a new behavior will lead to enjoyment. Another option is to make it a game with clear, frequent feedback to lead to a sense of accomplishment.
- Surpass your limits - Relentlessly practice the essential elements of the skill.
- Harness peer pressure - the approval and disapproval of those in our network can make an enormous difference, particularly the influence of opinion leaders.
- Find strength in numbers - groups working together are often smarter than any extremely bright individual.
- Design rewards and demand accountability - the rewards need to be gratifying to the recipient, closely tied to the behavior desired and delivered timely.
- Change the environment - often this can be accomplished by making the invisible visible. A hospital dramatically decreased the cost of the latex gloves being used, by highlighting for all to see, the cost of each glove option - $3 v. 25 cents.
Showing posts with label Al Switzler. Show all posts
Showing posts with label Al Switzler. Show all posts
Sunday, March 27, 2011
Influencer by Kerry Patterson, Joseph Grenny, David Maxfield, Ron McMillan, Al Switzler
In Influencer - The Power to Change Anything, the authors provide six sources of influence:
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